Custom Wall Maker for Blender
A downloadable Geo Nodes Tool
A collection of Geometry Node tools for making structurally challenged walls.
It was surprisingly hard to find resources for procedurally generating uneven walls, and i needed this kind of tool for my godot game so i went about doing it, and added a few bells and whistles.
There is a brick chipper in there as well as a brick slicer , and a basic stone generator, but you can use your own bricks if you want to. The bricks that make up the wall are randomly pulled from a chosen collection.
Comes with the tools and a few materials.
I update this pretty regularly, as I use it in my own projects.
there is also always an old version of the tool free to download and use.
Feel free to comment if you have any feedback or suggestions.
I would also appreciate it if you commented your favorite pancake recipe.
I recommend watching the quick guide : [baking in progress]
Link to video tutorial for exporting to godot: [baking in progress]
Link to video tutorial for learning to make this yourself: [baking in progress]
ATTENTION:
If the wall is not fitted to a curve, I recommend not scaling the wall in object mode, but doing it in edit mode.
If the wall IS fitted to a curve, scale both the curve and the wall together, and apply the scale as soon as you can. It will go sideways if the scale is ever uneven (and when baking textures).
Remember to keep the origins of the slope and contour curves the same as the wall's. Dissociate the rotations at your own risk.
Big slope factors very quickly get out of hand, and you'll be forced to scale the bricks in extreme ways.
IMPORTANT : When the wall is fitted to a curve, scale your bricks using the X Y Scaling in edit mode, NOT the Mesh Island scale control and brick scale X Z control , or you will get strange issues.
Changelog :
03/05/2025:
1.0: initial release.
04/05/2025:
1.1.0 : implements Y and Z variation when the wall is fitted to a curve.
1.1.2 : individual brick scale , x variation and depth variation implemented
05/05/2025:
1.2.1: Added wall slope controls
1.2.2: Added slope factor, bugfixes,made island mesh accessible in godot/eevee
1.2.3: Fixed up material,
1.2.4: Slope bugfix, file cleanup
06/05/2025:
1.3.1: New brick scale controls added. Mesh Island scaling properly named.
1.3.2: Allows switching random scale flipping on and off (avoiding occlusion bugs in godot exports).
1.3.3: AdjustedMesh Island Color values for easier visualization on godot export
1.3.4: Added(basic and distorted) auto uv unwrapper for bricks, synchronized a few things for godot video
02/06/2025:
1.4.0: Added possibility to use grease pencil strokes instead of curves for wall contour , added ruin curve/stroke control, added sparse stroke control.
| Status | Released |
| Category | Assets |
| Author | melodev |
| Tags | 3D, Blender, environmental, Generator, geometry-nodes, Godot, Modeling, Models, Psychological Horror |
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